Class Flow.Level
Stores level metadata.
These are things things which aren't present in the compiled level file itself.
Members
scriptFile | (string) Level-specific Lua script file. |
levelFile | (string) Compiled file path. |
loadScreenFile | (string) Load screen image. |
ambientTrack | (string) initial ambient sound track to play. |
layer1 | (Flow.SkyLayer) Primary sky layer |
layer2 | (Flow.SkyLayer) Secondary sky layer |
starfield | (Flow.Starfield) Starfield. |
lensFlare | (Flow.LensFlare) Global lens flare . |
fog | (Flow.Fog) omni fog RGB color and distance. |
horizon | (bool) Draw sky layer? |
storm | (bool) Enable flickering lightning in the sky. |
weather | (WeatherType) Choose weather effect. |
weatherStrength | (float) Choose weather strength. |
laraType | (LaraType) Must be one of the LaraType values. |
rumble | (bool) Enable occasional screen shake effect. |
mirror | (Flow.Mirror) Location and size of the level's mirror, if present. |
resetHub | (bool) Reset hub data. |
objects | (table of Flow.InventoryItems) table of inventory object overrides |
secrets | (short) Set Secrets for Level |
farView | (int) The maximum draw distance for level. |
Functions
Level() | Make a new Level object. |
Members
- scriptFile
- (string) Level-specific Lua script file. Path of the Lua file holding the level's logic script, relative to the location of the tombengine executable
- levelFile
- (string) Compiled file path. This path is relative to the location of the TombEngine executable.
- loadScreenFile
- (string) Load screen image. Path of the level's load screen file (.png or .jpg), relative to the location of the tombengine executable
- ambientTrack
- (string) initial ambient sound track to play. This is the filename of the track without the .wav extension.
- layer1
- (Flow.SkyLayer) Primary sky layer
- layer2
- (Flow.SkyLayer) Secondary sky layer
- starfield
- (Flow.Starfield) Starfield.
- lensFlare
- (Flow.LensFlare) Global lens flare .
- fog
- (Flow.Fog) omni fog RGB color and distance. As seen in TR4's Desert Railroad. If not provided, distance fog will be black.
- horizon
- (bool) Draw sky layer? (default: false)
- storm
- (bool) Enable flickering lightning in the sky. Equivalent to classic TRLE's LIGHTNING setting. As in the TRC Ireland levels.
- weather
-
(WeatherType) Choose weather effect.
Must be one of the values
WeatherType.None
,WeatherType.Rain
, orWeatherType.Snow
. - weatherStrength
-
(float) Choose weather strength.
Must be value between
0.1
and1.0
. - laraType
-
(LaraType) Must be one of the LaraType values.
These are:
Normal Young Bunhead Catsuit Divesuit Invisible
e.g.
myLevel.laraType = LaraType.Divesuit
(not yet fully implemented)
- rumble
- (bool) Enable occasional screen shake effect. As seen in TRC's Sinking Submarine.
- mirror
-
(Flow.Mirror) Location and size of the level's mirror, if present.
(not yet implemented)
- resetHub
- (bool) Reset hub data. Resets the state for all previous levels, including items, flipmaps and statistics.
- objects
- (table of Flow.InventoryItems) table of inventory object overrides
- secrets
- (short) Set Secrets for Level
- farView
-
(int) The maximum draw distance for level.
Given in sectors (blocks).
Must be at least 4.
This is equivalent to TRNG's LevelFarView variable.
Functions
- Level()
-
Make a new Level object.
Returns:
-
Level
a Level object