Class Flow.Level

Stores level metadata.

These are things things which aren't present in the compiled level file itself.

Members

nameKey (string) string key for the level's (localised) name.
scriptFile (string) Level-specific Lua script file.
levelFile (string) Compiled file path.
loadScreenFile (string) Load screen image.
ambientTrack (string) initial ambient sound track to play.
layer1 (Flow.SkyLayer) Primary sky cloud layer.
layer2 (Flow.SkyLayer) Secondary sky cloud layer.
horizon1 (Flow.Horizon) First horizon layer.
horizon2 (Flow.Horizon) Second horizon layer.
starfield (Flow.Starfield) Starfield in the sky.
lensFlare (Flow.LensFlare) Global lens flare.
fog (Flow.Fog) Global distance fog, with specified RGB color and distance.
storm (bool) Enable flickering lightning in the sky.
weather (WeatherType) Choose weather effect.
weatherStrength (float) Choose weather strength.
laraType (LaraType) Must be one of the LaraType values.
rumble (bool) Enable occasional screen shake effect.
farView (int) The maximum draw distance for level.
resetHub (bool) Reset hub data.
objects (table of Flow.InventoryItems) A table of inventory object layout overrides.
secrets (short) Set total secret count for current level.

Functions

Level() Make a new Level object.


Members

nameKey
(string) string key for the level's (localised) name. Corresponds to an entry in strings.lua.
scriptFile
(string) Level-specific Lua script file. Path of the Lua file holding the level's logic script, relative to the location of the tombengine executable
levelFile
(string) Compiled file path. This path is relative to the location of the TombEngine executable.
loadScreenFile
(string) Load screen image. Path of the level's load screen file (.png or .jpg), relative to the location of the tombengine executable
ambientTrack
(string) initial ambient sound track to play. This is the filename of the track without the .wav extension.
layer1
(Flow.SkyLayer) Primary sky cloud layer.
layer2
(Flow.SkyLayer) Secondary sky cloud layer.
horizon1
(Flow.Horizon) First horizon layer.
horizon2
(Flow.Horizon) Second horizon layer.
starfield
(Flow.Starfield) Starfield in the sky.
lensFlare
(Flow.LensFlare) Global lens flare.
fog
(Flow.Fog) Global distance fog, with specified RGB color and distance. If not provided, distance fog will not be visible.
storm
(bool) Enable flickering lightning in the sky. Equivalent to classic TRLE's LIGHTNING setting. As in the TRC Ireland levels.
weather
(WeatherType) Choose weather effect. Must be one of the values WeatherType.None, WeatherType.Rain, or WeatherType.Snow.
weatherStrength
(float) Choose weather strength. Must be value between 0.1 and 1.0.
laraType
(LaraType) Must be one of the LaraType values. These are:

Normal
Young
Bunhead
Catsuit
Divesuit
Invisible

e.g. myLevel.laraType = LaraType.Divesuit

Not yet fully implemented. Only types Normal and Young are guaranteed to work.

rumble
(bool) Enable occasional screen shake effect. As seen in TRC's Sinking Submarine.
farView
(int) The maximum draw distance for level. Given in sectors (blocks). Must be at least 4.
resetHub
(bool) Reset hub data. Resets the state for all previous levels, including items, flipmaps and statistics.
objects
(table of Flow.InventoryItems) A table of inventory object layout overrides.
secrets
(short) Set total secret count for current level.

Functions

Level()
Make a new Level object.

Returns:

    Level a Level object.
generated by TEN-LDoc (a fork of LDoc 1.4.6)